Independent game studio · Est. 2025

Satire & heart, one wrong turn at a time.

We make story-driven games about people who are difficult for reasons that turn out to be worth understanding. Two are in development right now.

Both projects are early. Nothing on this site is a mock-up pretending otherwise.

Our games

Two projects, in the open

Both are in active development and neither has a date. Here is what each one actually is.

A suburban street at dusk with a single lit window, mirrored into a dream space below the horizon.
Narrative JRPG

Karen Simulator

A satirical narrative JRPG about entering the mental worlds of suburbia's most difficult women — and helping them choose to heal.

A hexagonal cavern half excavated through fog, with the word DESCEND spelled across the dug-out centre.
Word roguelike

Spellunker

The dark down there only opens for words. A score-attack word roguelike set in the world of Lexomancy: spell into the fog, forge Axioms from what you said, break the Ward, and descend.

  • PC, Mac & Linux
  • Date TBD
Learn more about Spellunker
The studio

About Bampot Games

To create worlds that players don't just visit, but live in. We believe in the power of interactive storytelling to evoke genuine emotion and foster community.

Our mission
Bampot
GAMES
Satire & heart, one wrong turn at a time.
The studio sting. The two bars are the badger’s stripes.

Bampot Games is an independent studio founded in late 2025 — a small group of writers, coders and artists making the games we always wanted to play.

We work remotely and build in the open. That means you will see rough edges here before you see a trailer, which is the trade we would rather make.

2 Games in development
10+ Years combined experience
2025 Studio founded

Meet the staff

Zachary Grant

Co-Founder & Creative Director

Zachary is a narrative designer and systems-focused creative with a passion for building experiences that blend satire, emotional storytelling and experimental gameplay. With a background spanning writing, design, analytics and worldbuilding, he approaches every project with equal parts ambition, curiosity and controlled chaos.

Steven

Co-Founder & Technical Director

Steven leads the technical side of development, handling programming, systems architecture and implementation across projects. As a co-founder he plays a key role in shaping both the creative and technical direction of the company, helping turn ambitious ideas into polished, functional experiences.

Working with us

We take on co-development, narrative design and asset work for other studios alongside our own projects.