Lexomancy
A world where language is the only magic there is, and the people who speak it carefully are called Lexomancers.
About the world
In Lexomancy, a word is not a label for a thing. It is a lever on it. Spell a word and the world hears what you meant, not just which letters you used, and it answers in kind. A short word is a quick, sharp push. A long one takes more of you to say and moves more when it lands. The old Guardians of the deep places are made of language too, and they listen closer than anyone.
Lexomancers are the ones who learned to spell on purpose. They carry a rack of letters instead of a spellbook, forge Axioms out of the phrases that worked, and descend into places where the only way forward is to find the right word before the letters run out.
Lexomancy is the setting for a family of word games built on one shared engine that reads meaning, not just spelling. Spellunker is the first of them.
Games in this world
- Spellunker A score-attack word roguelike. Excavate a fog-shrouded cavern one word at a time, break each room's Ward, and out-spell the Guardian at the bottom of every Depth. In development now.
Speak carefully
The first descent into Lexomancy is Spellunker. Karen Simulator is the other thing we're making, and it could not be more different.