Zachary Grant
Co-Founder & Creative DirectorNarrative designer and systems-focused creative, working across writing, design, analytics and worldbuilding.
Independent game studio. Satire and heart, one wrong turn at a time.
Last updated . Everything here is cleared for use — text, key art and logos.
Narrative designer and systems-focused creative, working across writing, design, analytics and worldbuilding.
Leads programming, systems architecture and implementation across both projects.
Life Sim / Psychological RPG · PC · Release TBA
What happens when a cozy suburban life sim gets possessed by a psychological RPG. Move into Fernhollow Commons, explore surreal mental dungeons, and save the neighborhood.
Karen Simulator: Wrath of the HOA is what happens when a cozy suburban life sim gets possessed by a psychological RPG. Move into Fernhollow Commons, make your house your own, befriend your neighbors, and uncover the horrifyingly weird shit hiding underneath their perfectly manicured lawns. Then fight it. Literally.
Every Karen has a reason she became a Karen. Beneath the HOA meetings, passive-aggressive notes, weaponized politeness, and suburban insanity are people carrying trauma, resentment, loneliness, and deeply fucked-up coping mechanisms. Explore surreal dungeons born from those problems, confront the monsters they've created, and decide whether you want to destroy them, understand them, or somehow get everyone to stop being assholes to each other.
Word roguelike · Windows, Mac & Linux (planned) · Release TBA
A score-attack word roguelike set in the world of Lexomancy. Spell into the fog, forge Axioms from the words you played, break the Ward, and descend.
Spellunker is a word roguelike about a Lexomancer, a spellcaster whose only tool is language, working their way down through a fog-shrouded cavern one word at a time. Every chamber is a hex board sealed by a Ward: a score to reach before the last placement lands. Each word laid across the stone peels the fog back around it, uncovering multiplier veins, mana springs, and holes that need a longer word than you meant to spell. The preview is always exact; what is still under the fog is the gamble.
Break the Ward and the Forge takes the words you actually played, reads what they mean as a phrase, and hands back an Axiom: a standing rule that bends the rest of the run toward the way you like to spell. Enchant a letter and the mark spreads to every tile of it. Every Depth ends at a Guardian that rewrites the room, and every Depth wants a bigger number than the last. A run fits in an evening.
Use the crest at 128 px and above; below that use the reduced mark, which drops the arc type. Please don't recolour the badger, rotate the crest or stretch either lockup.
Four seconds. The two-bar marker used across the brand resolves into the badger’s face stripes. Available as an image sequence, H.264, or ProRes 4444 with alpha — ask and we will send whichever your editor wants.
Press enquiries, review copies and interview requests: operations@bampot.studio
Website: bampotgames.com
Both games are in active development and neither has a release date. We'd rather say that plainly than imply otherwise.