Press kit

Bampot Games

Independent game studio. Satire and heart, one wrong turn at a time.

Last updated . Everything here is cleared for use — text, key art and logos.

Studio fact sheet

Studio
Bampot Games
Founded
Late 2025
Team size
2 co-founders
Location
Remote
Engines
Unreal Engine, Unity
Titles in development
2
Website
bampotgames.com
Press contact
operations@bampot.studio

The team

Zachary Grant

Co-Founder & Creative Director

Narrative designer and systems-focused creative, working across writing, design, analytics and worldbuilding.

Steven

Co-Founder & Technical Director

Leads programming, systems architecture and implementation across both projects.

Karen Simulator

Narrative JRPG · PC · Release TBA

Karen Simulator key art: a suburban street at dusk with a single lit window, mirrored into a dream space below the horizon.

Short description

A satirical narrative JRPG about entering the mental worlds of suburbia's most difficult women — and helping them choose to heal.

Long description

Karen Simulator follows Cassandra Blythe through a suburb where entitlement, isolation and quiet desperation have started warping reality itself. When a neighbour's anger, control or fear becomes too much to contain, it manifests as a surreal mental dungeon built from her own psychology — mirrors, appliances and community notice boards become doorways in.

This isn't about defeating the Karen. It's about understanding her, confronting whatever convinced her that this was the only way to survive, and making her actually face the harm she's caused. The ones who choose accountability join Cassandra's growing commune — turning yesterday's antagonists into today's neighbours, mentors and friends.

Features

  • Turn-based psychological combat. Battles fought with Hysteria Points, Manipulation Points and emotional affinities like Shame, Rage and Validation.
  • Mental dungeons made physical. Each character's defences become an explorable space — a mansion that resets itself to stay "perfect", a department store where the customer is always right.
  • Accountability-based recruitment. Beating a boss doesn't mean she joins you. Healing can't be forced.
  • Cosy commune building. Former antagonists become shopkeepers, healers and friends.

Spellunker

Word roguelike · Windows, Mac & Linux (planned) · Release TBA

Spellunker key art: a hexagonal cavern half excavated through fog, with the word DESCEND spelled across the dug-out centre.

Short description

A score-attack word roguelike set in the world of Lexomancy. Spell into the fog, forge Axioms from the words you played, break the Ward, and descend.

Long description

Spellunker is a word roguelike about a Lexomancer, a spellcaster whose only tool is language, working their way down through a fog-shrouded cavern one word at a time. Every chamber is a hex board sealed by a Ward: a score to reach before the last placement lands. Each word laid across the stone peels the fog back around it, uncovering multiplier veins, mana springs, and holes that need a longer word than you meant to spell. The preview is always exact; what is still under the fog is the gamble.

Break the Ward and the Forge takes the words you actually played, reads what they mean as a phrase, and hands back an Axiom: a standing rule that bends the rest of the run toward the way you like to spell. Enchant a letter and the mark spreads to every tile of it. Every Depth ends at a Guardian that rewrites the room, and every Depth wants a bigger number than the last. A run fits in an evening.

Features

  • The dictionary is the deck. No card pool to learn; the game reads what words mean, not just which letters they spend.
  • Fog is the loot. Every placement reveals more of the room. Previews are exact; the unrevealed board is the risk.
  • Axioms forged from what you said. Run-defining rules built from the player's own words: Sesquipedalian, Terse Wit, Crescendo, Silence of E.
  • Enchant the alphabet. Gilt, Ember Char, Resonant Filigree and Inkwell marks, in three tiers, applied to a letter for the rest of the run.
  • Guardians rewrite the room. Vowel tax, heavy fog, an echoing dark that punishes repetition.
  • Mouse, controller and touch. Built for the desk and the handheld alike.

Logos and brand

Use the crest at 128 px and above; below that use the reduced mark, which drops the arc type. Please don't recolour the badger, rotate the crest or stretch either lockup.

Bampot Games crest
Crest — primary
Bampot Games reduced mark
Reduced mark
Bampot Games crest on a light ground
Crest — light ground
The Bampot Games badger
Badger only

Studio bumper

Four seconds. The two-bar marker used across the brand resolves into the badger’s face stripes. Available as an image sequence, H.264, or ProRes 4444 with alpha — ask and we will send whichever your editor wants.

Bampot
GAMES
Satire & heart, one wrong turn at a time.

Palette

  • Ink Navy #1B1B2F
  • Marigold #F4A73C
  • Cheeky Coral #EF6461
  • Thistle #9B80C2
  • Cream #FBF4E6

Contact

Press enquiries, review copies and interview requests: operations@bampot.studio

Website: bampotgames.com

Both games are in active development and neither has a release date. We'd rather say that plainly than imply otherwise.