Zachary Grant
Co-Founder & Creative DirectorNarrative designer and systems-focused creative, working across writing, design, analytics and worldbuilding.
Independent game studio. Satire and heart, one wrong turn at a time.
Last updated . Everything here is cleared for use — text, key art and logos.
Narrative designer and systems-focused creative, working across writing, design, analytics and worldbuilding.
Leads programming, systems architecture and implementation across both projects.
Narrative JRPG · PC · Release TBA
A satirical narrative JRPG about entering the mental worlds of suburbia's most difficult women — and helping them choose to heal.
Karen Simulator follows Cassandra Blythe through a suburb where entitlement, isolation and quiet desperation have started warping reality itself. When a neighbour's anger, control or fear becomes too much to contain, it manifests as a surreal mental dungeon built from her own psychology — mirrors, appliances and community notice boards become doorways in.
This isn't about defeating the Karen. It's about understanding her, confronting whatever convinced her that this was the only way to survive, and making her actually face the harm she's caused. The ones who choose accountability join Cassandra's growing commune — turning yesterday's antagonists into today's neighbours, mentors and friends.
Word roguelike · Windows, Mac & Linux (planned) · Release TBA
A score-attack word roguelike set in the world of Lexomancy. Spell into the fog, forge Axioms from the words you played, break the Ward, and descend.
Spellunker is a word roguelike about a Lexomancer, a spellcaster whose only tool is language, working their way down through a fog-shrouded cavern one word at a time. Every chamber is a hex board sealed by a Ward: a score to reach before the last placement lands. Each word laid across the stone peels the fog back around it, uncovering multiplier veins, mana springs, and holes that need a longer word than you meant to spell. The preview is always exact; what is still under the fog is the gamble.
Break the Ward and the Forge takes the words you actually played, reads what they mean as a phrase, and hands back an Axiom: a standing rule that bends the rest of the run toward the way you like to spell. Enchant a letter and the mark spreads to every tile of it. Every Depth ends at a Guardian that rewrites the room, and every Depth wants a bigger number than the last. A run fits in an evening.
Use the crest at 128 px and above; below that use the reduced mark, which drops the arc type. Please don't recolour the badger, rotate the crest or stretch either lockup.
Four seconds. The two-bar marker used across the brand resolves into the badger’s face stripes. Available as an image sequence, H.264, or ProRes 4444 with alpha — ask and we will send whichever your editor wants.
#1B1B2F#F4A73C#EF6461#9B80C2#FBF4E6Press enquiries, review copies and interview requests: operations@bampot.studio
Website: bampotgames.com
Both games are in active development and neither has a release date. We'd rather say that plainly than imply otherwise.